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Votan's Adaptive (Video-)Settings (1.3.3)

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Change Log:
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version 1.3.3:
- API bump for Horns of the Reach.

version 1.3.2:
- API bump for Morrowind.

version 1.3.1:
- ESO 2.7 'Homestead' ready.
- New option to allow to keep particle distance untouched.

version 1.3.0:
- API 100017 'One Tamriel' ready.
- Moved "Advanced Settings" to new addon.
- Minimum and Maximum View Distance can be configured.
- View Distance is reset to the average between minimum and maximum on travel and using doors. (Cyrodiil gates are not doors)
- Adjusted relation between "View Distance" and "Particle Distance".
- Changed default settings to "high-end".

version 1.2.6:
- Reworked performance meter re-arrangement. (pure aesthetic)

version 1.2.5:
- Due to reproducable frame drops after 5sec occuring at some wayshrines, I increased loading burst suspend delay to 10s. Can be configured now.
- Slower increasing of view distance to prevent falling from one frame drop to the next in locations like Orsinium.
- ESO 2.5 (Shadow of the Hist) ready

version 1.2.4:
- ESO 2.4 API 100015

version 1.2.3:
- ESO 2.3 API 100014

version 1.2.2:
- Fixed minor bug in settings: Upon showing the settings, the sliders did not change their max value, if different from default.
- For Advanced: Increased maximum of "Maximum Framerate" slider to 1000fps, to disable limiting by game.
* Limit your framerate via v-sync or driver settings, e.g. nvidia control panel, to prevend overheating!

version 1.2.1:
- Enable/Disable auto view distance without reloading UI, including key-binding.
- Configurable "Framedrop Weight" of algorithm.

version 1.2.0:
- Added 4 sec delay after player activation to overcome CPU load burst at startup
- Adjustment should react faster to sudden framedrops
* For real massive framedrops, the framerate will fall below threshold
- New option and key-bind to disable showing distance in frame meter

version 1.1.0:
- Made timer faster, so that the adjustment is more responsive
- New option: slider to adjust...

Description:
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Description
This add-on adjusts the view- and particle distance to the current graphic load and context (normal, combat, UI hidden) to stabilize the framerate. If the view distance drops and drops, additional effects get disabled:
Distorsion, god rays and antialiasing. In this order.

And if the framerate raises again, e.g. because you left the crowded city, the view distance increases again. This way you can choose between quality and performance: Smooth fps in combat and best graphics otherwise.

Since 1.3.0: If you travel or use a door, the view distance is set back to the average between minimum and maximum. This is because:

You may leave a low GPU load zone and enter a heavy GPU load zone and do not hit a GPU burst wall.
You may leave a heavy GPU load zone and enter a low GPU load zone and would see the "nothing" where the opposite wall should be.


This add-on works with Shissu's PvP/Game Booster. The difference is:

Shissu's PvP/Game Booster is more effective, but also regonizable and active during combat/on demand only.
This add-on is less effective than Shissu's PvP/Game Booster, but more subtile and operates all the time.


If you want to see the add-on's activities, enable framerate performance indicator (/fps)

A "Thank You" to @dorrino and @Cabum for their feedback. :cool:

Remarks

Be fair to the system: If you use (adaptive) v-sync, like I do, keep the minimum framerate a few frames below limit (<60).
Otherwise the add-on can not detect under-load.
As higher your target framerate, as slower the view distance will increase again.


If you feel dissatisfied with the second main menu entry for "Addons", take a look at [URL="http://www.esoui.com/downloads/info937...

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