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Votan's Improved Outfit Station (0.8.5)

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Change Log:
--------------------
version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
To Do: Release fix for Fashion list refresh issue.
To Do: Settings? If, for what?
To Do: Taking over comments: Zoom In?


This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the current selected dye color is changed only.

Remarks
I'm still working on it. There may be bugs. I also need some testers for non-ESO+. If you like to help,...

Votan's Improved Quests (1.0.10)

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Change Log:
--------------------
version 1.0.10:
- Do not hook "ShouldMapShowQuestsInList" before settings are available. (maybe fixes nil error)

version 1.0.9:
- API bump for "Dragon Bones".
- Double-Click a quest does "Show On Map". Same as the single-click option in the settings.
- Added zone name to quest tool-tip.

version 1.0.8:
- API bump for Clockwork City.
- Update to LAM rev. 25.

version 1.0.7:
- API bump for Horns of the Reach.

version 1.0.6:
- API bump for Morrowind.
- Correction in French localization by @lexo1000.

version 1.0.5:
- Fixed an issue that not all quests were shown, if they are not in the first category (current map).
- New options: "Show Quests on World Map" and "Always Show On Map".
- Localization. Thanks to @lexo1000 for french translation.

version 1.0.4:
- ESO 2.7 'Homestead' ready.

version 1.0.3:
- Russian translation. Thanks to @Scope.

version 1.0.2:
- Gamepad support.

version 1.0.1:
- Fixed "no quests" label not disappearing.

version 1.0.0:
- initial

Description:
--------------------
Description
This addon improves the "Quests" tab of the World Map window:

The list is not (re-)build until you open the map. If you travel around without opening the map, no UI action is done in the background.
The quests are categorized into: Current map, crafting quests, guild quests, quests in other zones, others. In this order.
Quests will move to the first category, if valid for the current shown map.

Votan's Adaptive (Video-)Settings (1.3.6)

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Change Log:
--------------------
version 1.3.6:
- Fix key-binding toggle.

version 1.3.5:
- API bump for "Dragon Bones".
- Support for addon "InfoPanel". => Disable own output.
- Added API "VOTANS_ADAPTIVE_SETTINGS:GetViewDistanceText()", if InfoPanel wants to include that.

version 1.3.4:
- API bump for Clockwork City.

version 1.3.3:
- API bump for Horns of the Reach.

version 1.3.2:
- API bump for Morrowind.

version 1.3.1:
- ESO 2.7 'Homestead' ready.
- New option to allow to keep particle distance untouched.

version 1.3.0:
- API 100017 'One Tamriel' ready.
- Moved "Advanced Settings" to new addon.
- Minimum and Maximum View Distance can be configured.
- View Distance is reset to the average between minimum and maximum on travel and using doors. (Cyrodiil gates are not doors)
- Adjusted relation between "View Distance" and "Particle Distance".
- Changed default settings to "high-end".

version 1.2.6:
- Reworked performance meter re-arrangement. (pure aesthetic)

version 1.2.5:
- Due to reproducable frame drops after 5sec occuring at some wayshrines, I increased loading burst suspend delay to 10s. Can be configured now.
- Slower increasing of view distance to prevent falling from one frame drop to the next in locations like Orsinium.
- ESO 2.5 (Shadow of the Hist) ready

version 1.2.4:
- ESO 2.4 API 100015

version 1.2.3:
- ESO 2.3 API 100014

version 1.2.2:
- Fixed minor bug in settings: Upon showing the settings, the sliders did not change their max value, if different from default.
- For Advanced: Increased maximum of "Maximum Framerate" slider to 1000fps, to disable limiting by game.
* Limit your framerate via v-sync or driver settings, e.g. nvidia control panel, to prevend overheating!

version 1.2.1:
- Enable/Disable auto view distance without reloading UI, including key-binding.
- Configurable "Framedrop Weight" of algorithm.

version 1.2.0:
- Added 4 sec delay after player activation to overcome CPU load burst at startup
- Adjustment sho...

Description:
--------------------
Description
This add-on adjusts the view- and particle distance to the current graphic load and context (normal, combat, UI hidden) to stabilize the framerate. If the view distance drops and drops, additional effects get disabled:
Distorsion, god rays and antialiasing. In this order.

And if the framerate raises again, e.g. because you left the crowded city, the view distance increases again. This way you can choose between quality and performance: Smooth fps in combat and best graphics otherwise.

Since 1.3.0: If you travel or use a door, the view distance is set back to the average between minimum and maximum. This is because:

You may leave a low GPU load zone and enter a heavy GPU load zone and do not hit a GPU burst wall.
You may leave a heavy GPU load zone and enter a low GPU load zone and would see the "nothing" where the opposite wall should be.


This add-on works with Shissu's PvP/Game Booster. The difference is:

Shissu's PvP/Game Booster is more effective, but also regonizable and active during combat/on demand only.
This add-on is less effective than Shissu's PvP/Game Booster, but more subtile and operates all the time.


If you want to see the add-on's activities, enable framerate performance indicator (/fps)

A "Thank You" to @dorrino and @Cabum for their feedback. :cool:

Remarks

Be fair to the system: If you use (adaptive) v-sync, like I do, keep the minimum framerate a few frames below limit (<60).
Otherwise the add-on can not detect under-load.
As higher your target framerate, as slower the view distance will increase again.


If you feel dissatisfied with the second main menu entry for "Addons", take a look at [URL="http://www.esoui.com/downloads/info937...

LibCustomMenu (6.3)

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Change Log:
--------------------
version 6.3:
- Improve compabitility with AGS.

version 6.2:
- Handle inventory context menu and key strip menu. Take 2.


version 6.1:
- Fixed a conflict with CraftBagExtended.

version 6:
- Handle inventory context menu and key strip menu.


version 5:
- Supporting checkboxes in submenus.
- Fixed Divider menu item.

version 4.3:
- Update for "Horns of the Reach".

version 4.2.0:
- Fixed rare timing issue closing menu while mouse is over sub-menu.
- APIVersion update to 100017.

version 4.1.1:
- APIVersion update to 100014.

version 4.1:
- Added ZO_InventorySlotActions:AddCustomSlotAction. (Requested by merlight)
- APIVersion update to 100013.

version 4: * Working with Orsinium. Just the manifest APIVersion must be updated
- Fixed issue: main menu not closing if sub-menu used outside inventory. Thanks to circonian.

version 3:
- New menu item type: Divider. A static text "-" will be displayed as a divider. You can use .DIVIDER for better readability.

version 2:
- New global function AddCustomSubMenuItem

version 1:
- New global function AddCustomMenuItem as a replacement for AddMenuItem.

Description:
--------------------
Info
This library is not intended as stand-alone. It is for addon developers, because it requires additional changes in the addon source anyway.

Description
This library is written to overcome one way to get the "Access a private function XYZ from insecure code". But beginning with version 2.0, it does additional provide a new feature: sub menus.
Beginning with version 3.0, it does additional provide a new feature: divider.

Background
Controls, created from add-on code (as part of code path) are marked as "insecure/compromissed".
Functions, which have no problem with been called from "insecure" controls, are still working perfectly.
Like those of add-ons or Show On Map, Link in Chat or Get Help.
But "secured" functions like UseItem, InitiateDestroy, PickupInventoryItem raising the error message from above.
Once you hook AddMenuItem ALL controls created for the context-menu are "insecure".

Prior to ESO 2.0.13 if an add-on offers a full custom context-menu (no built-in menu entries) and this context-menu is shown first after (re-)load UI the first menu item controls are insecure. A crash of "Use" in the inventory afterwards was guaranteed.
Starting with ESO 2.0.13 ZOS preallocates 10 "secure" menu items. See here.
But this just reduces the chance of running into that problem, it does not fix it.
Currently the number of preallocated controls is 30. Running into this problem with AddMenuItem is real rare, but inventory action slots still don't like custom menu entries.

To avoid the error message, the controls of built-in menu items and add-on menu items must be strictly separated. That's what AddCustomMenuItem of this library does. It uses an own pool of controls, which look exactly...

Votan's Improved Outfit Station (0.8.6)

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Change Log:
--------------------
version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

Votan's Improved Outfit Station (0.8.7)

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Change Log:
--------------------
version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons.

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

Votan's Improved Outfit Station (0.8.8)

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Change Log:
--------------------
version 0.8.8:
- Removed work-a-round again, because it is fixed in ESO 3.3.8.

version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons. (<- Seems to be addressed with ESO patch 3.3.8, so the work-a-round will be removed with the next release)

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

Votan's Minimap (1.3.0)

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Change Log:
--------------------
version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused file...

Description:
--------------------
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.

Includes world map performance tweaks, which can be disabled for performance comparison.
The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
Conflicts with other mini maps can be expected. :) Therefore the mini map can be disabled to use the tweaks only.
I do not recommend to use the AUI mini map module at the same time as mine.
Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
Positioning and resizing in keyboard mode only.
The window is resizable via mouse. (this code is written by ZOS, not me)


Out-dated: If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. I...

Votan's Minimap (1.3.1)

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Change Log:
--------------------
version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific p...

Description:
--------------------
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.

Includes world map performance tweaks, which can be disabled for performance comparison.
The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
Conflicts with other mini maps can be expected. :) Therefore the mini map can be disabled to use the tweaks only.
I do not recommend to use the AUI mini map module at the same time as mine.
Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
Positioning and resizing in keyboard mode only.
The window is resizable via mouse. (this code is written by ZOS, not me)


Out-dated: If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. I...

Votan's Improved Outfit Station (0.8.9)

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0
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Change Log:
--------------------
version 0.8.9:
- New dye grouping: I do not have all dyes unlocked. Therefore I added the dye-id to the tooltip. Let me know, which dye must be moved to another group.
- Fixed weapons get unsheathed on Undo/Redo.

version 0.8.8:
- Removed work-a-round again, because it is fixed in ESO 3.3.8.

version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons. (<- Seems to be addressed with ESO patch 3.3.8, so the work-a-round will be removed with the next release)

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

Votan's Minimap (1.3.2)

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0
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Change Log:
--------------------
version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back...

Description:
--------------------
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.

Includes world map performance tweaks, which can be disabled for performance comparison.
The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
Conflicts with other mini maps can be expected. :) Therefore the mini map can be disabled to use the tweaks only.
I do not recommend to use the AUI mini map module at the same time as mine.
Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
Positioning and resizing in keyboard mode only.
The window is resizable via mouse. (this code is written by ZOS, not me)


Out-dated: If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. I...

Votan's Improved Outfit Station (0.9.0)

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0
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Change Log:
--------------------
version 0.9.0:
- Dye grouping: With feedback from @Tonyleila, Thank You.
- Filter styles: Added option to styles context menu.

version 0.8.9:
- New dye grouping: I do not have all dyes unlocked. Therefore I added the dye-id to the tooltip. Let me know, which dye must be moved to another group.
- Fixed weapons get unsheathed on Undo/Redo.

version 0.8.8:
- Removed work-a-round again, because it is fixed in ESO 3.3.8.

version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons. (<- Seems to be addressed with ESO patch 3.3.8, so the work-a-round will be removed with the next release)

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

Votan's Adaptive (Video-)Settings (1.3.7)

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0
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Change Log:
--------------------
version 1.3.7:
- Do not persist adaptive changes to video settings, so they do not affect character selection screen.

version 1.3.6:
- Fix key-binding toggle.

version 1.3.5:
- API bump for "Dragon Bones".
- Support for addon "InfoPanel". => Disable own output.
- Added API "VOTANS_ADAPTIVE_SETTINGS:GetViewDistanceText()", if InfoPanel wants to include that.

version 1.3.4:
- API bump for Clockwork City.

version 1.3.3:
- API bump for Horns of the Reach.

version 1.3.2:
- API bump for Morrowind.

version 1.3.1:
- ESO 2.7 'Homestead' ready.
- New option to allow to keep particle distance untouched.

version 1.3.0:
- API 100017 'One Tamriel' ready.
- Moved "Advanced Settings" to new addon.
- Minimum and Maximum View Distance can be configured.
- View Distance is reset to the average between minimum and maximum on travel and using doors. (Cyrodiil gates are not doors)
- Adjusted relation between "View Distance" and "Particle Distance".
- Changed default settings to "high-end".

version 1.2.6:
- Reworked performance meter re-arrangement. (pure aesthetic)

version 1.2.5:
- Due to reproducable frame drops after 5sec occuring at some wayshrines, I increased loading burst suspend delay to 10s. Can be configured now.
- Slower increasing of view distance to prevent falling from one frame drop to the next in locations like Orsinium.
- ESO 2.5 (Shadow of the Hist) ready

version 1.2.4:
- ESO 2.4 API 100015

version 1.2.3:
- ESO 2.3 API 100014

version 1.2.2:
- Fixed minor bug in settings: Upon showing the settings, the sliders did not change their max value, if different from default.
- For Advanced: Increased maximum of "Maximum Framerate" slider to 1000fps, to disable limiting by game.
* Limit your framerate via v-sync or driver settings, e.g. nvidia control panel, to prevend overheating!

version 1.2.1:
- Enable/Disable auto view distance without reloading UI, including key-binding.
- Configurable "Framedrop Weight" of algorith...

Description:
--------------------
Description
This add-on adjusts the view- and particle distance to the current graphic load and context (normal, combat, UI hidden) to stabilize the framerate. If the view distance drops and drops, additional effects get disabled:
Distorsion, god rays and antialiasing. In this order.

And if the framerate raises again, e.g. because you left the crowded city, the view distance increases again. This way you can choose between quality and performance: Smooth fps in combat and best graphics otherwise.

Since 1.3.0: If you travel or use a door, the view distance is set back to the average between minimum and maximum. This is because:

You may leave a low GPU load zone and enter a heavy GPU load zone and do not hit a GPU burst wall.
You may leave a heavy GPU load zone and enter a low GPU load zone and would see the "nothing" where the opposite wall should be.


This add-on works with Shissu's PvP/Game Booster. The difference is:

Shissu's PvP/Game Booster is more effective, but also regonizable and active during combat/on demand only.
This add-on is less effective than Shissu's PvP/Game Booster, but more subtile and operates all the time.


If you want to see the add-on's activities, enable framerate performance indicator (/fps)

A "Thank You" to @dorrino and @Cabum for their feedback. :cool:

Remarks

Be fair to the system: If you use (adaptive) v-sync, like I do, keep the minimum framerate a few frames below limit (<60).
Otherwise the add-on can not detect under-load.
As higher your target framerate, as slower the view distance will increase again.


If you feel dissatisfied with the second main menu entry for "Addons", take a look at [URL="http://www.esoui.com/downloads/info937...

Votan's Improved Outfit Station (0.9.2)

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0
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Change Log:
--------------------
version 0.9.2:
- Save fashion from collection preview window.
- Shorten built-in key-bind text for more space.

version 0.9.1:
- Dye grouping: With feedback from @Tonyleila. Part 2.
- Fixed "Access private function" error, if you start to drag a style item.

version 0.9.0:
- Dye grouping: With feedback from @Tonyleila, Thank You.
- Filter styles: Added option to styles context menu.

version 0.8.9:
- New dye grouping: I do not have all dyes unlocked. Therefore I added the dye-id to the tooltip. Let me know, which dye must be moved to another group.
- Fixed weapons get unsheathed on Undo/Redo.

version 0.8.8:
- Removed work-a-round again, because it is fixed in ESO 3.3.8.

version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons. (<- Seems to be addressed with ESO patch 3.3.8, so the work-a-round will be removed with the next release)

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

Votan's Minimap (1.3.5)

$
0
0
Change Log:
--------------------
version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.

For V-Sync on, the target frame rate is bit higher than 60fps.
For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.


- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom f...

Description:
--------------------
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.

Includes world map performance tweaks, which can be disabled for performance comparison.
The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
Conflicts with other mini maps can be expected. :) Therefore the mini map can be disabled to use the tweaks only.
I do not recommend to use the AUI mini map module at the same time as mine.
Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
Positioning and resizing in keyboard mode only.
The window is resizable via mouse. (this code is written by ZOS, not me)


If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have perform...

LibCustomMenu (6.4)

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0
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Change Log:
--------------------
version 6.4: Fixed compatibility with other addons hooking the context-menu. Like Craft Bag Extended.

version 6.3:
- Improve compabitility with AGS.

version 6.2:
- Handle inventory context menu and key strip menu. Take 2.


version 6.1:
- Fixed a conflict with CraftBagExtended.

version 6:
- Handle inventory context menu and key strip menu.


version 5:
- Supporting checkboxes in submenus.
- Fixed Divider menu item.

version 4.3:
- Update for "Horns of the Reach".

version 4.2.0:
- Fixed rare timing issue closing menu while mouse is over sub-menu.
- APIVersion update to 100017.

version 4.1.1:
- APIVersion update to 100014.

version 4.1:
- Added ZO_InventorySlotActions:AddCustomSlotAction. (Requested by merlight)
- APIVersion update to 100013.

version 4: * Working with Orsinium. Just the manifest APIVersion must be updated
- Fixed issue: main menu not closing if sub-menu used outside inventory. Thanks to circonian.

version 3:
- New menu item type: Divider. A static text "-" will be displayed as a divider. You can use .DIVIDER for better readability.

version 2:
- New global function AddCustomSubMenuItem

version 1:
- New global function AddCustomMenuItem as a replacement for AddMenuItem.

Description:
--------------------
Info
This library is not intended as stand-alone. It is for addon developers, because it requires additional changes in the addon source anyway.

Description
This library is written to overcome one way to get the "Access a private function XYZ from insecure code". But beginning with version 2.0, it does additional provide a new feature: sub menus.
Beginning with version 3.0, it does additional provide a new feature: divider.

Background
Controls, created from add-on code (as part of code path) are marked as "insecure/compromissed".
Functions, which have no problem with been called from "insecure" controls, are still working perfectly.
Like those of add-ons or Show On Map, Link in Chat or Get Help.
But "secured" functions like UseItem, InitiateDestroy, PickupInventoryItem raising the error message from above.
Once you hook AddMenuItem ALL controls created for the context-menu are "insecure".

Prior to ESO 2.0.13 if an add-on offers a full custom context-menu (no built-in menu entries) and this context-menu is shown first after (re-)load UI the first menu item controls are insecure. A crash of "Use" in the inventory afterwards was guaranteed.
Starting with ESO 2.0.13 ZOS preallocates 10 "secure" menu items. See here.
But this just reduces the chance of running into that problem, it does not fix it.
Currently the number of preallocated controls is 30. Running into this problem with AddMenuItem is real rare, but inventory action slots still don't like custom menu entries.

To avoid the error message, the controls of built-in menu items and add-on menu items must be strictly separated. That's what AddCustomMenuItem of this library does. It uses an own pool of controls, which look exactly...

Votan's Improved Locations (1.9.3)

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0
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Change Log:
--------------------
version 1.9.3:
- Update to french localization. Thanks to @lexo1000.

version 1.9.2:
- Fixed assigned keybind not working.

version 1.9.1:
- API bump for "Dragon Bones".

version 1.9.0:
- Allow to mark maps as farvorite.

version 1.8.4:
- API bump for Clockwork City.
- Update to LAM rev 25.

version 1.8.3:
- API bump for Horns of the Reach.

version 1.8.2:
- Update to french localization. Thanks to @lexo1000.

version 1.8.1:
- Localization. Thanks to @lexo1000 for french translation.
- Added nil checks, just to be sure, for reported error.

version 1.8.0:
- ESO 2.7 'Homestead' ready.
- Gamepad support. (Not fully tested, due to lack of controller)

version 1.7.1:
- Fixed issue with Recent List.
- Found renamed World image.

version 1.7.0:
- API 100017: ESO 2.6 'One Tamriel' ready.
- Update to LAM2 rev 22.

version 1.6.0:
- ESO 2.5 "Shadows of the Hist" ready.
- Removed API 100014 code.
- Code cleanup: Use original hook points to allow other addons to hook into map selection.
- Update to LibStub rev 4.
- Update to LAM2 r20.2.

version v1.5.0:
- Update to LAM2 r20
- ESO 2.4 (Dark Brotherhood) support

version 1.4.3:
- Fixed error-by-copy, which prevents Wrothgar from been added to recent list. ups ;)

version 1.4.2:
- ESO 2.3 (Thieves Guild)
* Still working in ESO 2.2 (Orsinium) as "out-dated", which is in fact "pre-dated" or use Fast API.
- Update to LAM2 r19

version 1.4.1:
- ESO 2.2 (Orsinium)
- removed old 100012 code

version 1.4.0:
- ESO 2.2 (Orsinium) ready: Wrothgar

version 1.3.1:
- Updated APIVersion to 100012

version 1.3.0:
- New option: Allow to show "All Alliances" category on top. Default: Off
- ESO 2.1 (Update 7) ready

version 1.2.1
- Fixed copy&paste error in manifest file: LibStub and LAM2 were not loaded without other addons.
- update to LibStub r3 and LAM2 r18

version 1.2.0
- Added settings panel (LAM2)
* The default settings are as close as possible to the original....

Description:
--------------------
Description
On one hand, the "Locations" tab of the world-map does what it needs to do and all locations fit on screen without scrollbar.
On the other hand, it looks very bare and squeezed. Pseudo locations like "Tamriel" and "Aurbis" are mixed together with locations of all alliances, just in alphabetic order.

This add-on improves the "Locations" tab of the world-map window.

It adds a Most-Recent-Used list (MRU) to the top. Your currently last visited locations are the top five. (Similar to "Faster Travel", because it is an obvious useful feature :))
The locations are grouped by alliance and your character's alliance will be the first, then Cadwell Silver, Gold.
Since 1.2.0 you can enable showing zone level.
Since 1.3.0 you can enable showing "All Alliances" zones on top (below recent list).
Since 1.8.0 gamepad mode support.


To Do
- none

Votan's Improved Outfit Station (0.9.3)

$
0
0
Change Log:
--------------------
version 0.9.3:
- Update to LibCustomMenu rev. 6.4.
- Fixed error with "This Style Only" on non-style items.

version 0.9.2:
- Save fashion from collection preview window.
- Shorten built-in key-bind text for more space.

version 0.9.1:
- Dye grouping: With feedback from @Tonyleila. Part 2.
- Fixed "Access private function" error, if you start to drag a style item.

version 0.9.0:
- Dye grouping: With feedback from @Tonyleila, Thank You.
- Filter styles: Added option to styles context menu.

version 0.8.9:
- New dye grouping: I do not have all dyes unlocked. Therefore I added the dye-id to the tooltip. Let me know, which dye must be moved to another group.
- Fixed weapons get unsheathed on Undo/Redo.

version 0.8.8:
- Removed work-a-round again, because it is fixed in ESO 3.3.8.

version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons. (<- Seems to be addressed with ESO patch 3.3.8, so the work-a-round will be removed with the next release)

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.

Description:
--------------------
Preview Version
Still in development

Description
This addon does:

Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things.
Save interim results as "Fashion".
Fashion can be shared across characters and other players.
Color dye navigation with key-binds.
Style Navigation.
Single click selection for styles.
Searchbox saving different text for dyes, styles and fashions.
Reset search text, if focusing with a right-click.
Fixing dye sample tool: Reset search filter, if the sampled color does not match.
Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
To Do: Settings? If, for what?
To Do: Taking over comments:

Zoom In (Seems not possible)
More Light: Maybe "PreviewInEmptyWorld" (like Furniture)
New dye grouping: Metallic/Matte



This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots :)

How to share Fashion
With /getfashion your current outfit fashion code () is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the cur...

LibCustomMenu (6.5)

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Change Log:
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version 6.5: Fix for PTS.

version 6.4: Fixed compatibility with other addons hooking the context-menu. Like Craft Bag Extended.

version 6.3:
- Improve compabitility with AGS.

version 6.2:
- Handle inventory context menu and key strip menu. Take 2.


version 6.1:
- Fixed a conflict with CraftBagExtended.

version 6:
- Handle inventory context menu and key strip menu.


version 5:
- Supporting checkboxes in submenus.
- Fixed Divider menu item.

version 4.3:
- Update for "Horns of the Reach".

version 4.2.0:
- Fixed rare timing issue closing menu while mouse is over sub-menu.
- APIVersion update to 100017.

version 4.1.1:
- APIVersion update to 100014.

version 4.1:
- Added ZO_InventorySlotActions:AddCustomSlotAction. (Requested by merlight)
- APIVersion update to 100013.

version 4: * Working with Orsinium. Just the manifest APIVersion must be updated
- Fixed issue: main menu not closing if sub-menu used outside inventory. Thanks to circonian.

version 3:
- New menu item type: Divider. A static text "-" will be displayed as a divider. You can use .DIVIDER for better readability.

version 2:
- New global function AddCustomSubMenuItem

version 1:
- New global function AddCustomMenuItem as a replacement for AddMenuItem.

Description:
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Info
This library is not intended as stand-alone. It is for addon developers, because it requires additional changes in the addon source anyway.

Description
This library is written to overcome one way to get the "Access a private function XYZ from insecure code". But beginning with version 2.0, it does additional provide a new feature: sub menus.
Beginning with version 3.0, it does additional provide a new feature: divider.

Background
Controls, created from add-on code (as part of code path) are marked as "insecure/compromissed".
Functions, which have no problem with been called from "insecure" controls, are still working perfectly.
Like those of add-ons or Show On Map, Link in Chat or Get Help.
But "secured" functions like UseItem, InitiateDestroy, PickupInventoryItem raising the error message from above.
Once you hook AddMenuItem ALL controls created for the context-menu are "insecure".

Prior to ESO 2.0.13 if an add-on offers a full custom context-menu (no built-in menu entries) and this context-menu is shown first after (re-)load UI the first menu item controls are insecure. A crash of "Use" in the inventory afterwards was guaranteed.
Starting with ESO 2.0.13 ZOS preallocates 10 "secure" menu items. See here.
But this just reduces the chance of running into that problem, it does not fix it.
Currently the number of preallocated controls is 30. Running into this problem with AddMenuItem is real rare, but inventory action slots still don't like custom menu entries.

To avoid the error message, the controls of built-in menu items and add-on menu items must be strictly separated. That's what AddCustomMenuItem of this library does. It uses an own pool of controls, which look exactly...

Votan's Minimap (1.4.0)

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Change Log:
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version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Sommerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.

For V-Sync on, the target frame rate is bit higher than 60fps.
For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.


- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Tha...

Description:
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Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.

Includes world map performance tweaks, which can be disabled for performance comparison.
The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
Conflicts with other mini maps can be expected. :) Therefore the mini map can be disabled to use the tweaks only.
I do not recommend to use the AUI mini map module at the same time as mine.
Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
Positioning and resizing in keyboard mode only.
The window is resizable via mouse. (this code is written by ZOS, not me)


If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have perform...
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